This class specifies how a shadow will be rendered.

Namespace: HiComponents.IEvolution
Assembly: IEvolution2 (in IEvolution2.dll) Version: 10.1.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public class IEVSoftShadow
Public Class IEVSoftShadow
public ref class IEVSoftShadow

Members

         
 All Members  Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Assign(IEVSoftShadow)
Copies the state of another IEVSoftShadow object.
Color
Specifies the shadow color. Default: 0,0,0 (black)
Enabled
Enable/disable the shadow. Default: False.
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
Intensity
This is the shadow intensity, with values in the range 0 and 100 (maximum). Default: 100.
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
OffsetX
The horizontal relative position of the shadow (negative values position the shadow to the right). Default: 3
OffsetY
The vertical position of the shadow (negative values position the shadow above). Default: 3
Radius
The radius of the shadow (which controls its blur). Default: 3
ToString()()()()
Returns a string that represents the current object.
(Inherited from Object.)

Inheritance Hierarchy

System..::..Object
  HiComponents.IEvolution..::..IEVSoftShadow

See Also